• Walk: an addictive endless runner.

    Walk was designed as a simple endless runner mobile game with one character and one level.

  • Set in the simple lush green hills of Walkland.

    Despite having only one level and setting, Walk is as addictive as any flappy bird-like game out there.

Friday, March 7, 2014

Improvements After Defense

Improvements after Defense

Sunday, February 16, 2014

Documentation



What is the game about?
“Walk” is an endless runner game for android. It consists of one level in the lush green hills of “Walkland”. The character must dodge an infinite number of knives to avoid getting killed. In the process, the character can collect coins, which is also the measure of score in this game. The game was developed by Marron Afable, Robin Abas, Kearsney Morales and Joyce Lazaro. Compatability: Android 2.2 or higher

 History of the game
Non-stop running games are defined by two things: The player-controller avatar cannot stop its forward momentum, and it has feet. Games that reward or celebrate speed such as ones in the Sonic franchise are spiritually similar, but subscribe to a different philosophy. It also excludes games where the player would ideally always be running such as Mirror's Edge, as stopping does not necessarily introduce a fail state. This also excludes games that use the mechanic of forced motion only during sections of gameplay, such as the Crash Bandicoot escape sequences, or the brain worm sequences in Limbo. Generally presented as a 2D side-scroller, although titles like Fotonica still maintain the concept in first-person 3D. Controls are generally simple, focusing on actions such as jumping over obstacles, although melee and gunplay are not out of the question. Success or progress is usually measured in distanced traveled without dying or crashing. Games featuring this concept tend to appear more frequently on mobile platforms such as iPhone or Androidsince simplified control schemes lend themselves well to one-handed gaming.

 Why this concept?
The developers chose this concept because of two things:
 1. Its simple (flappy-bird inspired) – today, it is clear that good games don’t have to have good storylines. It can have no storyline at all and still be a good, viral game.
 2. It’s mindlessly addictive – the game can easily be launched, easily be played, and there’s a single definite goal, to dodge the knives and collect gold coins.
3. It's fun - it's a high-difficulty game, with relatively low scores. Humans have the nature to find pleasure in others failures, and a lot of people will definitely fail at this game, at the delight of others. That is schaudenfreude.

Game Mechanics

  • The character has a total health of 100. Every time the character gets hit by a knife, a value of 25 will be deducted from the total of 100.
  • To avoid the knives, the player must tap the screen at the right time.
  • The character has to collect or simply "collide" with a coin to score in this game. Every coin is worth 10 points.
  • When the player has a health of  "0", the game is over.

                                          Game Controls
Tap the screen to jump and avoid knives.

Code

The game was developed in the Java IDE, Eclipse. The game is compatible with android versions, 2.2 or higher. There are only two main java files for this game, with no special libraries imported. The game can be downloaded in apk format here: 
https://www.dropbox.com/s/a6o4crvsqm883dn/Thegot2run.apk